Quake 2 BSP Renderer
This project consists in a custom renderer for Quake 2 maps. It was written completely from scratch in C++, using OpenGL and a couple of GLSL Shaders for graphics.
All map data (BSP files, WAL textures and Lightmaps) are loaded directly from Quake 2’s original PAK files. Quake 2 is Copyright (C) Id Software.



