Basic Entity Instancing and Positioning
This week, I’ve continued working on the Editor, adding Entity instancing through the UI and (simple) position editing.
The image above features a rough preview that helps show how any number of Entities can be created now. The next steps will be to refine this to add Mouse-based selection, as well as a more comprehensive UI that allows for finer control over Entity position, rotation and scale.
Once these and a few more Editor features are in, I will create a higher quality video showcasing the creation of an environment by means of Entity editing.
Stay tuned for more!